Tuesday, April 20, 2021

Peer Game: Empathize, Define, Ideate, Prototype, Test - Whole PLAN

 I am creating a game for my client/customer/user, <user's first name>.

Being an analyst, below are the questions that I asked the user to gather user requirements.


EMPATHIZE:    USER REQUIREMENTS:

My questions - User's Responses:


DEFINE: 

Theme:

Challenges:


IDEATE: 

Rough Sketch/Design

<insert rough sketch .jpg here>

Feedback from:

Thinks similar:
Thinks different:
Domain expert:
User:

Final Sketch/Design after implementing relevant feedback

<insert Final sketch .jpg here>


PROTOTYPE: 


<first version of the game>


TEST:


Feedback from:

Thinks similar:
Thinks different:
Domain expert:
User:

Final Product after implementing the feedback

<game>

Peer Game: Empathize, Define, Ideate, Prototype, Test

 I am creating a game for my user/customer/client, <user's first name>. Being an analyst, below are the questions that I asked my user so I can gather user requirements.


Empathize: (User Requirements)

My Questions - User's responses. 



  • What do you want your game to be about? (Adventure, mystery, maze, treasure hunt, obstacle course, fantasy, puzzle)
  • Top Down or platformer?
  • One big game or multiple levels?
  • If multiple levels, do you want your game to be one single theme or multiple themes?
  • If multiple themes - which ones do you want?
  • Do you want your game to be very hard, easy, or medium, or progressive intensity
  • What background do you want?
  • What type of avataras do you want? (items, blocks, enemies, heroes)
  • Do you like shooting?
  • Do you like surprises (ghosts, dispense enemies, hidden blocks path)
  • Do you like wrap around - edge out and enter from another edge
  • Do you want to collect gold coins, goal blocks, or both
  • Do you like to collect a key
  • Do you want to include a text message?
  • Music? Do you like intense or smooth?
  • Elevators or no - May be one or two
  • Damage blocks? YES, Please
  • Teleporting? YES, I love it
  • Timer? 
  • Health?

  • P7 - Peer Game: Empathize, Define, Ideate, Prototype, Test

    I am creating a game for my client/user/customer, <first name of the customer> using design thinking process (Software Development Life Cycle).


    EMPATHIZE:

    As an analyst, below are the questions that I asked my client/customer/user and the responses the user gave to create the product. These are the USER REQUIREMENTS.



    DEFINE: 


    THEME:

    CHALLENGES: 


    IDEATE: 

    <Image of preliminary Rough Sketch/Design>

    FEEDBACK FROM:

    THINKS SIMILAR:
    THINKS DIFFERENT:
    DOMAIN EXPERT:
    USER:

    <image of final rough sketch/design after implementing relevant feedback>


    PROTOTYPE: 


    TEST:

    FEEDBACK FROM:

    THINKS SIMILAR:
    THINKS DIFFERENT:
    DOMAIN EXPERT:
    USER:


    Wednesday, April 7, 2021

    Fundamentals of Computer Architecture

     Fundamentals of Computer Architecture



    My perspective on Computer Architecture...

     What do you think Computer Architecture means?


    Share anything you have an idea or you don't have an idea. The answer could be just few lines. 


    Don't shy away to say that you don't know anything about it. You are not required to know anything.


    Don't forget to publish it. 

    Mission Reflection: DTP - Website

     1. Which step of design thinking process do you like the most? and why?


    2. How do you plan to implement the DTP in some project or endeavour 


    3. Write about your journey in creating a website for your user/customer  from the point where you didn't know anything about your user and HTML

    Add n random integers (Counter)